Refinement System
Required materials
The materials will change depending on the weapon/armor's current refine level and in case of a weapon, its level.
อุปกรณ์ต่ำกว่า +10
- Weapon Lv1 -
Phracon - Weapon Lv2 -
Emveretarcon - Weapon Lv3 and Lv4 -
Oridecon /
Enriched Oridecon - Armor -
Elunium /
Enriched Elunium
อุปกรณ์ตั้งแต่ +10
- Weapons -
Bradium /
HD Bradium - Armor -
Carnium /
HD Carnium
อื่น ๆ
Blacksmith's Blessing
Different ore effects
As mentioned before, different types of ores may have different types of rules, the ones available in the server are listed below.
HD Bradium /
HD Carnium - HD standing for High Density. Instead of losing 3 refines on failure, it will instead lose 1. There is no longer any chance of the equipment breaking.
Enriched Elunium /
Enriched Oridecon - Offers a higher percentage of success chance on refining.
Blacksmith's Blessing - กันแตก หากอัพเกรดอุปกรณ์ไม่สำเร็จ
Acquiring the Ores
Phracon - มี NPC ขาย ที่ 200z, ตกจาก Monster
Emveretarcon - มี NPC ขาย ที่ 1,000z, ตกจาก Monster
Rough Oridecon - ตกจาก Monster
Rough Elunium - ตกจาก Monster
Oridecon - แปลง 5 Rough Oridecon เป็น 1 Oridecon และตกจาก Monster
Elunium - แปลง 5 Rough Elunium เป็น 1 Elunium และตกจาก Monster
Enriched Oridecon - แปลง 5 Oridecon เป็น 1 Enriched Oridecon, แลกจาก Silvervine Exchanger หรือซื้อได้จาก Cash Shop
Enriched Elunium - แปลง 5 Elunium เป็น 1 Enriched Elunium, แลกจาก Silvervine Exchanger หรือ ซื้อได้จาก Cash Shop
Carnium - 3 Elunium + 50,000 Zeny และตกจาก Monster
Bradium - 3 Oridecon + 50,000 Zeny และตกจาก Monster
HD Carnium -
HD Bradium -
Blacksmith Blessing - ได้จากการ Rebirth, Master Rebirth
Refine effects
An upgraded weapon get the following bonus to ATK and MATK (for conciseness, only ATK is written) :
- Weapons
- Weapon Lv. 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 safety limit, and 3 ATK for every High Upgrade pass +15.
- Weapon Lv. 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 safety limit, and 6 ATK for every High Upgrade pass +15.
- Weapon Lv. 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 safety limit, and 9 ATK for every High Upgrade pass +15.
- Weapon Lv. 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 safety limit, and 12 ATK for every High Upgrade pass +15.
- A +20 level 4 weapon gives 201~424 extra ATK and MATK.
Notes:
- The Over Upgrade ATK and MATK is random for every hit and gives a minimum of 1. This bonus is not shown on the status window or affected by the Max ATK from Crit and Maximize Power or the Max MATK from Recognized Spell.
- All upgrade bonuses are cumulative so refining a level 4 weapon from +15 to +16 increases your bonus ATK and MATK from 106~259 to 125~292 (7 for the upgrade, 0~14 for the Over Upgrade and 12 for the High Upgrade).
- Armors
- Every upgrade gives floor[( 3 + current upgrade ) / 4] Equipment DEF
- Every +1 upgrade at +1 ~ +4 gives +1 Equipment DEF
- Every +1 upgrade at +5 ~ +8 gives +2 Equipment DEF
- Every +1 upgrade at +9 ~ +12 gives +3 Equipment DEF
- Every +1 upgrade at +13 ~ +16 gives +4 Equipment DEF
- Every +1 upgrade at +17 ~ +20 gives +5 Equipment DEF
- Example : a +10 buckler will give 40 + 1+1+1+1 + 2+2+2+2 + 3+3 = 58 DEF.
Upgrades are useful, as for weapon upgrade, it increases your damage. For armors, it reduces damage you take.
Success Chances
The refining chance depends on what method of refining you're using, the type of ore and the weapon level (Armor = Lv4 Weapon up to +9)
These tables start from +4 because up to that point, all sorts of weapons and armors refine at a 100% chance.
Oridecon และ Elunium ธรรมดา
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +4 -> +5 | 100% | 100% | 100% | 60% | 60% |
| +5 -> +6 | 100% | 100% | 60% | 40% | 40% |
| +6 -> +7 | 100% | 60% | 50% | 40% | 40% |
| +7 -> +8 | 60% | 40% | 20% | 20% | 20% |
| +8 -> +9 | 40% | 20% | 20% | 20% | 20% |
| +9 -> +10 | 19% | 19% | 19% | 9% | 9% |
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +0 -> +5 | 100% | 100% | 100% | 60% | 60% |
| +0 -> +6 | 100% | 100% | 60% | 24% | 24% |
| +0 -> +7 | 100% | 60% | 30% | 9.6% | 9.6% |
| +0 -> +8 | 60% | 24% | 6% | 1.92% | 1.92% |
| +0 -> +9 | 24% | 4.8% | 1.2% | 0.384% | 0.384% |
| +0 -> +10 | 4.56% | 0.91% | 0.23% | 0.035% | 0.035% |
อาชีพ Mechanic หรือ Lv70 Whitesmith
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 |
| +4 -> +5 | 100% | 100% | 100% | 70% |
| +5 -> +6 | 100% | 100% | 70% | 50% |
| +6 -> +7 | 100% | 70% | 60% | 50% |
| +7 -> +8 | 70% | 50% | 30% | 30% |
| +8 -> +9 | 50% | 30% | 30% | 30% |
| +9 -> +10 | 29% | 29% | 29% | 19% |
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 |
| +0 -> +5 | 100% | 100% | 100% | 70% |
| +0 -> +6 | 100% | 100% | 70% | 35% |
| +0 -> +7 | 100% | 70% | 42% | 17.5% |
| +0 -> +8 | 70% | 35% | 12.6% | 5.25% |
| +0 -> +9 | 35% | 10.5% | 3.78% | 1.575% |
| +0 -> +10 | 10.15% | 3.045% | 1.096% | 0.299% |
Enriched Oridecon and Elunium
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +4 -> +5 | 100% | 100% | 100% | 90% | 90% |
| +5 -> +6 | 100% | 100% | 90% | 70% | 70% |
| +6 -> +7 | 100% | 90% | 80% | 70% | 70% |
| +7 -> +8 | 90% | 70% | 40% | 40% | 40% |
| +8 -> +9 | 70% | 40% | 40% | 40% | 40% |
| +9 -> +10 | 30% | 30% | 30% | 20% | 20% |
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +0 -> +5 | 100% | 100% | 100% | 90% | 90% |
| +0 -> +6 | 100% | 100% | 90% | 63% | 63% |
| +0 -> +7 | 100% | 90% | 72% | 44,1% | 44,1% |
| +0 -> +8 | 90% | 63% | 28.8% | 17.64% | 17.64% |
| +0 -> +9 | 63% | 25.2% | 11.52% | 7.06% | 7.06% |
| +0 -> +10 | 19.9% | 7.56% | 3.46% | 1.41% | 1.41% |
- สีแดง ตรงตัวเลขหมายถึงไม่ต่างกับ Oridecon หรือ Elunium.
Carnium, Bradium and their HD versions
Refining a +10 armor or weapon with non-HD Carnium or Bradium will have a chance to destroy the equipment entirely.
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +10 -> +11 | 90% | 85% | 80% | 80% | 8%1 |
| +11 -> +12 | 50% | 50% | 50% | 50% | 8% |
| +12 -> +13 | 50% | 50% | 30% | 30% | 8% |
| +13 -> +14 | 40% | 30% | 30% | 30% | 8% |
| +14 -> +15 | 30% | 30% | 30% | 20% | 7% |
| +15 -> +16 | 30% | 30% | 20% | 20% | 7% |
| +16 -> +17 | 30% | 20% | 20% | 15% | 7% |
| +17 -> +18 | 20% | 20% | 15% | 15% | 7% |
| +18 -> +19 | 20% | 15% | 10% | 10% | 5% |
| +19 -> +20 | 15% | 10% | 5% | 5% | 5% |
1. When you fail to refine an equipment from +10 to +11 with HD materials, another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. If normal Carnium/Bradium is used, the damaged chance becomes chance to Break.
Damaged Equipment
When failing refinement for +10 armors and weapons with HD Carnium or HD Bradium, there is a chance for it to become Damaged.
Damaged equipment has the following properties:
The costs to repair a damaged item are as follows:
If a player does not wish to pay the repair fee, they can opt to downgrade the refinement level to +9. Note that Damaged status can only be applied to +10 equipment when refined with HD Bradium or HD Carnium.