Master of Artifacts/navi mora 145/98 เป็น NPC ที่ใช้แลกอุปกรณ์ต่าง ๆ ของ Arch Bishop, Warlock, Ranger, Guillotine Cross และ Rune Knight โดยใช้ 10 Mora Coins ต่อชิ้น
Note: ของบางอย่างตกจาก Monster ดูได้จากตาราง
Note: อัตรา Drop ยังไม่ * Rate Server
Trade Mora Artifacts
Arch Bishop
Arch Bishop Mora Artifacts
Image
Name
Description
Monster Drop
Light of Cure
An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint.
VIT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Highness Heal.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
A thick ring mounted with a purple stone, given to a training priest.
INT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Coluseo Heal.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.
DEX +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to the effectiveness of healing skills.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
Decreases tolerance to all races by 10%
Increases tolerance to Demihumans by 10%
MaxHP +500
Type: Shoes
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop
Shoes of Judgement
MaxSP +150
Increases Judex damage by 30%
Increases SP consumption of Judex by 40.
Type: Shoes
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop
Shawl of Affection
Perfect Dodge +5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop
Shawl of Judgement
Flee +5
Has a chance of casting Oratio Level 2 while being physically or magically attacked
If a higher level of this skill is learned then that level will activate.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop
Robe of Affection
Blesses the wearer with the Holy Property
Decreases SP Consumption of Clementia by 50
INT +1, MDEF +10
Type: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop
Blesses the wearer with the Shadow Property
STR +1 , INT +1, MDEF +10
Increases resistance to Demon and Undead monsters by 10%
Reduces the resistance to any other element by 10%
Type: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop
A Staff that radiates concern for the welfare of others.
Adds 10% Heal Bonus.
MATK +160, INT +2
If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20.
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 3
Required Level: 100
Jobs: Archbishop
Mace of Judgement [2]
A mace that strikes like the Judges gavel in deciding the fate of evil.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.
MATK +180, STR +1, INT +1.
If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 15%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.
Class: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Required Level: 100
Jobs: Arch Bishop
Bible of Promise(1st Vol.) [1]
An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series.
Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20.
Type: Shield
Defense: 10
Weight: 50
Required Level: 110
Job: Archbishop
Warlock
Warlock Mora Artifacts
Image
Name
Description
Monster Drop
Golden Rod Shoes
A pair of golden long boots imbued with power of wind.
INT +1, MDEF +2.
Increases resistance to wind attacks by 15%.
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
A sea-blue crystal ball imbued with power of water.
INT +1, MDEF +2.
Increases resistance to water attacks by 15%.
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
INT +1, MDEF +2.
Increases resistance to fire attacks by 15%
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
INT +1, MDEF +2.
Increases resistance to earth attacks by 15%
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
INT +1, MDEF +10.
Decreases the variable casting time of Lord of Vermilion by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Wind
Required Level: 100
Job: Warlock
INT +1, MDEF +10.
Decreases the variable casting time of Storm Gust by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Water
Required Level: 100
Job: Warlock
INT +1, MDEF +10.
Decreases the variable casting time of Meteor Storm by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Fire
Required Level: 100
Job: Warlock
A simple turquoise robe imbued with power of earth.
INT +1, MDEF +10.
Decreases the variable casting time of Heaven's Drive by 1 second, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Earth
Required Level: 100
Job: Warlock
A magic staff charged with whirling power of wind.
Increases the effectiveness of Jupitel Thunder by 12%.
INT +3, MATK +230
When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Property: Wind
Weapon Level: 4
Required Level: 100
Job: Warlock
Aqua Staff [2]
A magic staff charged with freezing power of water.
Increases the effectiveness of Cold Bolt and Frost Diver by 10%.
INT +3, MATK +230
When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90 Weight: Water
Weapon Level: 4
Required Level: 100
Job: Warlock
Crimson Staff [2]
A magic staff charged with blazing power of fire.
Increases the effectiveness of Fire Bolt and Fire Ball by 10%.
INT +3, MATK +230
When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property : Fire
Weapon Level: 4
Required Level: 100
Jobs: Warlock
Forest Staff [2]
A magic staff charged with massive power of earth.
Increases the effectiveness of Earth Spike and Heaven's Drive by 10%.
INT +3, MATK +230
When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90 Weight: Earth
Weapon Level: 4
Required Level: 100
Job: Warlock
Rune Knight
Rune Knight Mora Artifacts
Image
Name
Description
Monster Drop
Ur's Greaves [1]
Greaves made by purifying an Ur Rune.
MaxSP +40.
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.
Class: Shoes
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight
Peuz's Greaves [1]
Greaves made by purifying a Peuz Rune.
MaxSP +40.
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.
Class: Shoes
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight
MDEF +10.
Increases MaxHP per refine level and tolerance to Demi-human and Neutral property damage by 5%.
Ur's armor set
If worn with Ur's Greaves, Manteau, and Seal,
MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight
MDEF +10.
ATK +20, FLEE +17.
If worn with Peuz Greaves, Manteau and accessory,
Increases damage to all monster sizes by 10%.
Increases damage of Wind Cutter and Sonic Wave by 100%.
Has a chance of activating Storm Blast when physically attacking.
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight
A manteau that contains the reliquary remains of an ancient Assassin
FLEE +12, Inflict 1% more damage with Critical attacks per refine level.
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross
Nab Hood
An ancient relic that belonged to an unknown Assassin
Increases Flee and Attack Power per refine level times 2
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross
Sapha's Cloth [1]
Armor that contains the reliquary remains of an ancient Assassin.
LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
Sapha's Set
Sapha Shoes
Sapha Hood
Sapha Ring
Flee +10, Critical +15, Critical damage +40%
Increases damage of Cross Impact by 20%
Increases SP costs of skills by 10%
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross
STR +2, INT +2.
[+ Nab Shoes, Nab Hood, Nab Ring]
Has a chance of auto-casting Soul Destroyer level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
If base STR is 120, +30 Atk.
Increases damage to all monster sizes by 10%
CRI - 20.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross
AGI +2, FLEE +10,
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger
Black Wing Manteau
A cloak that helps maintain clear mental focus.
INT +2.
Adds perfect dodge +1 for every refine level above level 6.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger
White Wing Suits [1]
Armor of the brilliant archer guild known as Icarus.
Increases ranged attack damage by 2x refine level.
Increases Flee by 1 per refine level.
If worn with garment, shoes, and accessory,
Increases ASPD by 2, Increases damage of Arrow Storm by 50%.
Increases ranged attack damage by 30.
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger
Compared to their base weapons, empowered weapons have only 1 card slot as opposed to 2, but have higher weapon MATK and/or ATK, stronger effects and access to a better set of enchants. Empowered weapons also have an additional enchant category available if refined to +9 or higher.
A Staff that radiates concern for the welfare of others.
Adds 20% Heal Bonus.
MATK +180, INT +4.
If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 45% and SP consumption of 'Heal' by 50.
Subtract 3 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 4
Required Level: 130
Jobs: Archbishop
A mace that strikes like the Judges gavel in deciding the fate of evil.
Physical and Magical Attacks have a chance to increase damage by 40% to Demon monsters for 7 seconds.
MATK +180, STR +2, INT +2.
If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 30%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.
Class: Mace
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Jobs: Arch Bishop
Increase Jupitel Thunder damage by 30%.
INT +5, MATK +270
If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%.
Lower Earth Magic damage by 60% and resistance to Earth by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Wind
Weapon Level: 4
Required Level: 130
Job: Warlock
A magic staff charged with freezing power of water.
Increases the effectiveness of Cold Bolt and Frost Diver by 30%.
INT +5, MATK +270
When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 60%, the effectiveness of all the wind spells is decreased by 60%, and resistance to wind attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Water
Weapon Level: 4
Required Level: 130
Job: Warlock
Increases the effectiveness of Fire Bolt and Fire Ball by 30%.
INT +5, MATK +270
When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 60%, the effectiveness of all the water spells is decreased by 60%, and resistance to water attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Fire
Weapon Level: 4
Required Level: 130
Job: Warlock
A magic staff charged with massive power of earth.
Increases the effectiveness of Earth Spike and Heaven's Drive by 30%.
INT +5, MATK +270
When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 60%, the effectiveness of all the fire spells is decreased by 60%, and resistance to fire attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Earth
Weapon Level: 4
Required Level: 130
Job: Warlock