Refinement System

From Alice in Renewal
Jump to navigation Jump to search


Required materials

The materials will change depending on the weapon/armor's current refine level and in case of a weapon, its level.
อุปกรณ์ต่ำกว่า +10

  • Weapon Lv1 - 1010.png Phracon
  • Weapon Lv2 - 1011.png Emveretarcon
  • Weapon Lv3 and Lv4 - 984.png Oridecon / 6292.png Enriched Oridecon
  • Armor - 985.png Elunium / 6291.png Enriched Elunium

อุปกรณ์ตั้งแต่ +10

  • Weapons -6224.png Bradium / 6226.png HD Bradium
  • Armor -6223.png Carnium / 6225.png HD Carnium

อื่น ๆ

  • 6635.png Blacksmith's Blessing

Different ore effects

As mentioned before, different types of ores may have different types of rules, the ones available in the server are listed below.

6226.png HD Bradium / 6225.png HD Carnium - HD standing for High Density. Instead of losing 3 refines on failure, it will instead lose 1. There is no longer any chance of the equipment breaking.

6291.png Enriched Elunium / 6292.png Enriched Oridecon - Offers a higher percentage of success chance on refining.

6635.png Blacksmith's Blessing - กันแตก หากอัพเกรดอุปกรณ์ไม่สำเร็จ

Acquiring the Ores

  • 1010.png Phracon - มี NPC ขาย ที่ 200z, ตกจาก Monster
  • 1011.png Emveretarcon - มี NPC ขาย ที่ 1,000z, ตกจาก Monster
  • 756.png Rough Oridecon - ตกจาก Monster
  • 757.png Rough Elunium - ตกจาก Monster
  • 984.png Oridecon - แปลง 5 Rough Oridecon เป็น 1 Oridecon และตกจาก Monster
  • 985.png Elunium - แปลง 5 Rough Elunium เป็น 1 Elunium และตกจาก Monster
  • 6292.png Enriched Oridecon - แปลง 5 Oridecon เป็น 1 Enriched Oridecon, แลกจาก Silvervine Exchanger หรือซื้อได้จาก Cash Shop
  • 6291.png Enriched Elunium - แปลง 5 Elunium เป็น 1 Enriched Elunium, แลกจาก Silvervine Exchanger หรือ ซื้อได้จาก Cash Shop
  • 6223.png Carnium - 3 Elunium + 50,000 Zeny และตกจาก Monster
  • 6224.png Bradium - 3 Oridecon + 50,000 Zeny และตกจาก Monster
  • 6225.png HD Carnium -
  • 6226.png HD Bradium -
  • 6635.png Blacksmith Blessing - ได้จากการ Rebirth, Master Rebirth

Refine effects

An upgraded weapon get the following bonus to ATK and MATK (for conciseness, only ATK is written) :

  • Weapons
    • Weapon Lv. 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 safety limit, and 3 ATK for every High Upgrade pass +15.
    • Weapon Lv. 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 safety limit, and 6 ATK for every High Upgrade pass +15.
    • Weapon Lv. 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 safety limit, and 9 ATK for every High Upgrade pass +15.
    • Weapon Lv. 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 safety limit, and 12 ATK for every High Upgrade pass +15.
A +20 level 4 weapon gives 201~424 extra ATK and MATK.

Notes:

  • The Over Upgrade ATK and MATK is random for every hit and gives a minimum of 1. This bonus is not shown on the status window or affected by the Max ATK from Crit and Maximize Power or the Max MATK from Recognized Spell.
  • All upgrade bonuses are cumulative so refining a level 4 weapon from +15 to +16 increases your bonus ATK and MATK from 106~259 to 125~292 (7 for the upgrade, 0~14 for the Over Upgrade and 12 for the High Upgrade).
  • Armors
    • Every upgrade gives floor[( 3 + current upgrade ) / 4] Equipment DEF
    • Every +1 upgrade at +1 ~ +4 gives +1 Equipment DEF
    • Every +1 upgrade at +5 ~ +8 gives +2 Equipment DEF
    • Every +1 upgrade at +9 ~ +12 gives +3 Equipment DEF
    • Every +1 upgrade at +13 ~ +16 gives +4 Equipment DEF
    • Every +1 upgrade at +17 ~ +20 gives +5 Equipment DEF
Example : a +10 buckler will give 40 + 1+1+1+1 + 2+2+2+2 + 3+3 = 58 DEF.

Upgrades are useful, as for weapon upgrade, it increases your damage. For armors, it reduces damage you take.

Success Chances

The refining chance depends on what method of refining you're using, the type of ore and the weapon level (Armor = Lv4 Weapon up to +9)

These tables start from +4 because up to that point, all sorts of weapons and armors refine at a 100% chance.

Normal Oridecon and Elunium

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 60% 60%
+5 -> +6 100% 100% 60% 40% 40%
+6 -> +7 100% 60% 50% 40% 40%
+7 -> +8 60% 40% 20% 20% 20%
+8 -> +9 40% 20% 20% 20% 20%
+9 -> +10 19% 19% 19% 9% 9%


Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+0 -> +5 100% 100% 100% 60% 60%
+0 -> +6 100% 100% 60% 24% 24%
+0 -> +7 100% 60% 30% 9.6% 9.6%
+0 -> +8 60% 24% 6% 1.92% 1.92%
+0 -> +9 24% 4.8% 1.2% 0.384% 0.384%
+0 -> +10 4.56% 0.91% 0.23% 0.035% 0.035%

Mechanic or Job Lv70 Whitesmith

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4
+4 -> +5 100% 100% 100% 70%
+5 -> +6 100% 100% 70% 50%
+6 -> +7 100% 70% 60% 50%
+7 -> +8 70% 50% 30% 30%
+8 -> +9 50% 30% 30% 30%
+9 -> +10 29% 29% 29% 19%


Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4
+0 -> +5 100% 100% 100% 70%
+0 -> +6 100% 100% 70% 35%
+0 -> +7 100% 70% 42% 17.5%
+0 -> +8 70% 35% 12.6% 5.25%
+0 -> +9 35% 10.5% 3.78% 1.575%
+0 -> +10 10.15% 3.045% 1.096% 0.299%

Enriched Oridecon and Elunium

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 90% 90%
+5 -> +6 100% 100% 90% 70% 70%
+6 -> +7 100% 90% 80% 70% 70%
+7 -> +8 90% 70% 40% 40% 40%
+8 -> +9 70% 40% 40% 40% 40%
+9 -> +10 30% 30% 30% 20% 20%
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+0 -> +5 100% 100% 100% 90% 90%
+0 -> +6 100% 100% 90% 63% 63%
+0 -> +7 100% 90% 72% 44,1% 44,1%
+0 -> +8 90% 63% 28.8% 17.64% 17.64%
+0 -> +9 63% 25.2% 11.52% 7.06% 7.06%
+0 -> +10 19.9% 7.56% 3.46% 1.41% 1.41%
  • สีแดง ตรงตัวเลขหมายถึงไม่ต่างกับ Oridecon หรือ Elunium.

Carnium, Bradium and their HD versions

Refining a +10 armor or weapon with non-HD Carnium or Bradium will have a chance to destroy the equipment entirely.

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+10 -> +11 90% 85% 80% 80% 8%1
+11 -> +12 50% 50% 50% 50% 8%
+12 -> +13 50% 50% 30% 30% 8%
+13 -> +14 40% 30% 30% 30% 8%
+14 -> +15 30% 30% 30% 20% 7%
+15 -> +16 30% 30% 20% 20% 7%
+16 -> +17 30% 20% 20% 15% 7%
+17 -> +18 20% 20% 15% 15% 7%
+18 -> +19 20% 15% 10% 10% 5%
+19 -> +20 15% 10% 5% 5% 5%

1. When you fail to refine an equipment from +10 to +11 with HD materials, another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. If normal Carnium/Bradium is used, the damaged chance becomes chance to Break.

Damaged Equipment

When failing refinement for +10 armors and weapons with HD Carnium or HD Bradium, there is a chance for it to become Damaged.
Damaged equipment has the following properties:

  • It cannot be worn.
  • It cannot be refined.
  • It can be repaired through any of the repair NPCs for a cost.

    The costs to repair a damaged item are as follows:
  • Level 1 Weapons: 500,000 Zeny, 2 Bradium, 10 Oridecon and 5 Gold Coins
  • Level 2 Weapons: 5,000,000 Zeny, 5 Bradium, 25 Oridecon and 10 Gold Coins
  • Level 3 Weapons: 40,000,000 Zeny, 40 Bradium, 80 Oridecon and 50 Gold Coins
  • Level 4 Weapons: 50,000,000 Zeny, 50 Bradium, 100 Oridecon and 75 Gold Coins
  • Armors: 5,000,000 Zeny, 5 Carnium, 50 Elunium and 10 Gold Coins

    If a player does not wish to pay the repair fee, they can opt to downgrade the refinement level to +9. Note that Damaged status can only be applied to +10 equipment when refined with HD Bradium or HD Carnium.